I keep hearing about Godot as a great free and open source game engine, and I see there are plenty of godot game development tutorials available. But I'm curious about how the learning experience compares to Unity or Unreal.
From what I've seen in free game development tutorials, Godot seems to have a different approach to game development basics. The scripting language is different, and the workflow seems more streamlined for 2d game development tutorials. But I'm wondering if starting with Godot would limit my options later if I want to switch to another engine.
Has anyone here learned game development free using Godot tutorials? How was your experience compared to other engines? I'm particularly interested in game development from scratch approaches where I really understand what's happening under the hood.
I've tried learning with Unity, Unreal, and Godot tutorials, and Godot has been the most beginner-friendly by far. The main difference is in the philosophy behind the tutorials.
Most godot game development tutorials focus on understanding concepts rather than just following steps. The engine's simplicity means tutorial creators can't hide complexity behind fancy tools - they have to explain what's actually happening.
For example, in Godot, you'll learn about scene trees and node hierarchies from day one. These are fundamental game development concepts that apply to any engine, but in Unity or Unreal, beginners might use prefabs or blueprints without understanding the underlying architecture.
The scripting language (GDScript) is also much easier to read and write as a beginner. It's Python-like, so there's less syntax to memorize and fewer ways to make frustrating errors.
For free game development tutorials, GDQuest's YouTube channel is incredible. Their Godot 3 Tutorials" playlist starts from absolute basics and builds up systematically. The creator explains not just what to do, but why it works that way.
Having learned both Unity and Godot, I can say the biggest difference in tutorials is the approach to game development basics. Godot tutorials tend to be more from first principles" while Unity tutorials often focus on "using Unity's tools."
With Godot, you're more likely to learn game development from scratch - understanding how game loops work, how to implement basic physics, how scene management functions. With Unity, tutorials often show you which buttons to click in the editor to achieve certain effects.
This isn't necessarily bad - both approaches have value. But if you want to truly understand what's happening under the hood, Godot's approach in their free game programming tutorials is better.
For 2d game development tutorials specifically, Godot is fantastic. The engine was built with 2D as a first-class citizen, not an afterthought. Tutorials can focus on game design rather than workarounds for 2D in a 3D engine.
If you're worried about switching engines later, don't be. The concepts you learn with Godot transfer well to other engines. Understanding scene graphs, component systems, and game loops will serve you no matter what engine you use later.
I use Godot for most of my mobile games now, and the tutorial experience is definitely different. Godot game development tutorials tend to be more community-driven and less corporate-feeling than Unity or Unreal tutorials.
What I appreciate about Godot tutorials is that they often include the why" behind design decisions. Since Godot is open source, tutorial creators can reference the engine's actual code architecture to explain how things work.
For someone wanting to learn game development free, Godot has another advantage: no licensing fees ever, even if you make commercial games. This means tutorial creators don't have to worry about teaching workarounds for free version limitations.
The Godot documentation is also exceptional. It includes not just API references but actual tutorials and explanations of concepts. Many godot game development tutorials simply expand on what's in the official docs.
If you're interested in both 2D and 3D, Godot's tutorials show you how the engine handles both with a unified approach. You learn the same core concepts whether you're making a 2D platformer or a simple 3D game.