What game development user experience lessons improve player retention?
#1
User experience is something I've come to appreciate more over the years. Some game development user experience lessons that have stuck with me include minimizing friction in onboarding and ensuring consistent feedback for player actions.

Another important user experience lesson is about accessibility. Simple things like rebindable controls, subtitle options, and colorblind modes can make your game playable for a much wider audience.

Also, paying attention to flow state – that balance between challenge and skill where players get completely absorbed – is crucial for retention.

What game development user experience lessons have you found most impactful?
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