What game development portfolio tips help land jobs or attract publishers?
#1
I'm working on improving my portfolio and looking for game development portfolio tips that actually make a difference. One tip I've heard is to focus on quality over quantity. A few polished, complete projects are better than dozens of unfinished ones.

Another portfolio tip is to include process documentation. Showing how you solved problems or implemented features can be more impressive than just the final result.

Also, tailoring your portfolio to the specific role or opportunity you're pursuing seems important. Different companies look for different things.

What game development portfolio tips have you found most effective for getting noticed?
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