What game development optimization tips actually make a difference?
#1
I see a lot of game development optimization tips floating around, but some seem more theoretical than practical. From my experience, the optimization tips that actually matter are the ones that address real bottlenecks.

One optimization tip that consistently helps is profiling early and often. Don't wait until your game is chugging to start optimizing. Use profiling tools from the beginning to identify potential issues.

Another practical optimization tip is about asset compression. Properly compressed textures and audio can significantly reduce memory usage without noticeable quality loss.

What game development optimization tips have you found most effective in real projects?
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