What game development documentation tips save time in the long run?
#1
I'll admit I used to skip documentation, but I've learned some game development documentation tips that actually make it worthwhile. The biggest tip is to document as you go, not at the end when you've forgotten why you made certain decisions.

Another documentation tip is to focus on what's actually useful. Comprehensive documentation that no one reads is worthless. Aim for clear, concise documentation that addresses common questions or complex systems.

Also, consider your audience. Documentation for yourself, your team, and end users should all be different.

What game development documentation tips have you found most valuable?
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