What blocking phase checklists do pros use to lock poses before graph editing?
#1
I'm a junior animator at a small studio, and we're starting a new short film project with a tight deadline. My personal 3D animation workflow is a mess—I jump between blocking, splining, and polishing without a clear plan, and I waste hours fixing issues I should have solved earlier. I use Maya and would love to see how other professional animators structure their process from start to finish. What does your daily and weekly pipeline look like for a shot, and are there specific checklist stages or techniques you use in the blocking phase to ensure your poses and timing are solid before you ever touch a graph editor?
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