What are the key game development performance optimization techniques?
#1
I'm trying to learn more about game development performance optimization, but there's so much information out there it's overwhelming. What optimization techniques actually make a noticeable difference?

I understand basics like reducing draw calls and optimizing collision detection, but I'm curious about more advanced performance optimization strategies.

Also, how do you balance optimization with development speed? Spending weeks optimizing something that doesn't significantly impact performance seems counterproductive.

What game development performance optimization approaches have you found most effective?
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