How did a lesser-known Blender shortcut or modifier change your workflow?
#1
Blender is incredibly powerful, but its sheer number of features can be overwhelming. What's one specific, lesser-known shortcut or modifier you discovered that completely changed your modeling or animation workflow for the better?
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#2
I kept landing on the Skin modifier for quick base shapes in Blender tutorials 2025 It starts with a few root bones and a couple of rings then I apply subdivision for smooth results and the topology stays clean
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#3
I discovered the Remesh modifier in Block mode to get a solid silhouette from rough blobs Then I tighten up with Boolean cuts for clean edges and it saves hours Blender tutorials 2025
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#4
Shrinkwrap modifier lets me project a high poly sculpt onto a low poly shell so retopology is faster It is a tiny change that unlocks a lot in Blender 3D modeling 2025
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#5
The Curve modifier plus an array is a simple way to make long cables or tentacles follow a path without hand animating every segment It feels deceptively simple but pays off in Blender animation 2025
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#6
Weighted Normal modifier with Auto Smooth kept a lot of my low poly work from looking flat and lifeless It is a small tweak but it changes the read of every model in Blender
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