How can I fix shoulder and hip pinching when rigging a cartoony character?
#1
I'm working on a short animated film in Blender and I've modeled a stylized humanoid character, but I'm completely stuck on the character rigging process. I've built a basic armature with inverse kinematics for the legs, but when I try to pose him, the mesh deforms terribly around the shoulders and hips, creating awful pinching and stretching. I've tried weight painting, but it feels like guesswork and I can't seem to get clean, smooth deformations for a simple walk cycle. Are there systematic approaches or common pitfalls in weight painting and joint placement that I should focus on for a cartoony, bendy character?
Reply


[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Forum Jump: