How can I design my own visual effects in Unity using Shader Graph?
#1
I'm trying to learn how to make my own materials in Unity and started following a unity shader graph tutorial. I can follow the steps to recreate an effect, but I don't really understand *why* connecting certain nodes works. How do you move from just copying tutorials to actually designing your own visual effects?
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#2
Nice goal moving from copying to designing your own visuals starts with a mindset shift not just following steps inspect what each node does and how data flows
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#3
Start small pick a tiny effect like a glow or edge glow and map the data path on paper first then translate it into the shader graph
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#4
In shader graph think of it as a flow chart the key is tracing data from a texture sample through a few math steps to the final color and asking what each step contributes
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#5
Rather than chase dozens of tricks pick a few core techniques and build them into reusable blocks then mix them together you will learn what looks specific changes cause
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#6
Document your reasoning as you wire things up a quick note on why you chose a certain node helps when you forget later
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#7
If you want I can help you plan a tiny first project and sketch a rough node layout for your target effect so you can see the how rather than just the what
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