C++ multithreading debugging - race conditions and deadlocks
#1
I'm working on a performance-critical C++ application that uses multithreading, and I'm running into intermittent bugs that are incredibly hard to reproduce and debug. The issues seem to be race conditions and potential deadlocks.

Here's a simplified version of what I'm working with:

```cpp
#include <thread>
#include <mutex>
#include <vector>

std::mutex dataMutex;
std::vector<int> sharedData;

void processData(int id) {
std::lock_guard<std::mutex> lock(dataMutex);
// Process data
sharedData.push_back(id);

// Simulate some work
std::this_thread:Confusedleep_for(std::chrono::milliseconds(100));
}

int main() {
std::vector<std::thread> threads;

for (int i = 0; i < 10; ++i) {
threads.emplace_back(processData, i);
}

for (auto& thread : threads) {
thread.join();
}

return 0;
}
```

The problems I'm experiencing:
1. **Intermittent crashes** that don't happen every time
2. **Data corruption** in shared structures
3. **Performance issues** with too much locking
4. **Deadlocks** in more complex locking scenarios

I need C++ programming help with multithreading debugging. My questions:

1. What are the best tools for detecting race conditions in C++?
2. How do I debug deadlocks that only happen under specific timing conditions?
3. What patterns help avoid common multithreading bugs?
4. Are there static analysis tools that can catch potential threading issues?

This is one of those programming logic help areas where experience really matters. I'd appreciate any debugging tips and solutions from developers who have worked on complex multithreaded C++ applications.

Also, if anyone has recommendations for coding tutorial recommendations that focus on multithreading debugging rather than just basic concepts, I'd really appreciate it!
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