Assessing trade-offs in API integration for scalable systems
#1
I’ve been tasked with creating a small, immersive audio installation for a historical maritime museum’s new exhibit on 19th-century whaling, but I’m hitting a wall with the spatial audio. The room is an irregular octagon with very low, beamed ceilings, and the budget only allows for eight discreet, ceiling-mounted speakers and a basic 8-channel interface. I need to evoke the dense, overlapping sounds of a ship at sea—creaking wood, wind, distant whale calls—without it becoming a muddy mess, but every test mix either feels directionally flat or has certain “sweet spots” that completely break the immersion when you move. The exhibit opens in six weeks, and I’m starting to worry my approach is fundamentally wrong for such a challenging, reflective space.
Reply
#2
Treat the octagonal space as the instrument: mount eight ceiling speakers around the perimeter and decode a first‑order Ambisonics feed to all outputs so movement isn’t tied to a single sweet spot. Record or synthesize an IR of the room to imprint its decay, then layer sparse ship textures with slow, spatial motion across the eight channels. A laptop plus an 8‑channel interface fits the budget; test thoroughly.
Reply


[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Forum Jump: