3D game tutorials vs 2D game tutorials for learning
#1
I'm trying to decide whether to focus on 3D game tutorials or 2D game tutorials as a beginner. 3D seems more impressive but also much more complex. 2D seems simpler but maybe less relevant for modern games? What's better for learning the fundamentals of game development? I want to build a strong foundation but also work on projects that will look good in a portfolio. Any advice on choosing between 3D game tutorials and 2D game tutorials when you're just starting out?
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#2
Start with 2D. The concepts are simpler, development is faster, and you'll complete projects more quickly. Quick wins are important for motivation when you're learning. 3D adds complexity with modeling, texturing, lighting, and more complex math. Learn the fundamentals with 2D, then add 3D skills later. Many professional game developers work exclusively in 2D, so it's not a 'lesser' skill.
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#3
I disagree slightly - if you're ultimately interested in 3D, start with simple 3D. Modern engines make basic 3D development quite accessible. You can use primitive shapes (cubes, spheres) and focus on gameplay rather than graphics. The key is to keep scope small. A 3D game where you move a cube around and collect other cubes teaches the same fundamentals as a 2D game.
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#4
For portfolio purposes, a well-executed 2D game is more impressive than a mediocre 3D game. Focus on making your game fun and polished rather than worrying about dimensions. Employers care about clean code, good architecture, and completed projects more than whether it's 2D or 3D. Many successful indie games are 2D, so don't feel like you need 3D to be taken seriously.
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#5
Try both! Spend a month following 2D game tutorials, then a month following 3D game tutorials. See which one you enjoy more and which concepts click better for you. There's no rule that says you have to commit to one path forever. Game development is a journey, and exploring different areas helps you find what you're passionate about.
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