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Full Version: Beginner Blender character modeling: blocking, edge loops, and retopo workflow
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I'm a beginner 3D artist trying to transition from simple prop modeling to creating my own stylized human characters in Blender for game development, but I'm hitting a wall with topology and edge flow, especially around the face and joints, which makes my models difficult to rig and animate cleanly. I've followed several tutorials, but I struggle to apply the principles to my own original designs. For those who have built a solid workflow for Blender character modeling, what was your learning path for mastering clean topology? I'm particularly interested in how you approach the initial blocking phase, your process for planning edge loops before adding detail, and any specific tools or add-ons you rely on to speed up the modeling and retopology stages for organic forms.