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Full Version: How can I find a truly beginner-friendly Unity shader tutorial for 2D water?
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I'm an intermediate Unity developer comfortable with C# and basic VFX, but I've hit a wall trying to create custom shaders to achieve a specific stylized water effect for my 2D game, and the official documentation is leaving me more confused than when I started. I understand the high-level concept of vertex and fragment shaders, but translating that into actual ShaderLab or Shader Graph nodes to manipulate UV coordinates and blend textures for a scrolling, translucent water surface feels completely out of reach. For developers who have crossed this learning gap, can you recommend a truly beginner-friendly Unity shader tutorial that builds from absolute fundamentals? What were the key concepts or 'aha' moments that helped you move from copying code to understanding how to craft your own visual effects, and are there any common pitfalls in performance or compatibility I should be aware of when writing shaders for mobile platforms?