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Full Version: Why do my RPG mod scripts compile but fail to run in-game?
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I've been getting into modding for a classic open-world RPG to create a more immersive survival experience, but I'm hitting a wall with the creation kit; my custom scripts compile without errors but don't execute in-game, and I'm struggling to understand how to properly attach new mechanics, like a dynamic hunger system, to the existing framework without causing conflicts with other popular mods. I have a background in programming, but the specific syntax and event-driven structure of this game's engine is throwing me off. For experienced modders who have built complex gameplay overhauls, what debugging tools or methods do you use to test script functionality in a live game environment? How do you approach reverse-engineering the base game to find the correct hooks for your systems, and what are the best practices for ensuring compatibility and managing load order when your mod adds new global mechanics?