12-24-2025, 10:35 AM
I'm working on a short 3D animation in Blender and have modeled a stylized humanoid character, but I'm completely stuck on the character rigging phase; my armature deforms the mesh in weird, broken ways whenever I try to pose it, especially around the shoulders and hips. I've watched tutorials on weight painting and bone placement, but I can't seem to get smooth, natural-looking deformations, and my attempts to fix it just create new problems with vertices pinching or not moving at all. For animators who rig their own characters, what is your step-by-step process for setting up a clean, functional rig from the start? How do you efficiently paint weights for complex areas like the torso and face, and are there any specific add-ons or automated tools you rely on to speed up the process and avoid common pitfalls?