12-24-2025, 06:10 AM
I'm working on a hard-surface sci-fi prop in Blender, a detailed handheld scanner, and I'm hitting a wall with creating clean, precise bevels and edge loops on the complex curved surfaces. My geometry keeps getting messy with ngons and pinching whenever I try to add supporting loops for subdivision surface modeling, which ruins the smooth mechanical look I'm going for. For modelers who specialize in this area, what's your workflow for planning topology from the start on intricate objects? Do you rely more on booleans with careful cleanup or manual poly modeling, and what specific tools or add-ons are essential for maintaining sharp, controlled edges without destroying the mesh flow?