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Full Version: Can you recommend a Unity 2D platformer tutorial with coyote time, jump buffering, a
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I'm a beginner with some programming experience trying to learn Unity by making a simple 2D platformer, but I'm getting stuck on implementing a robust and polished character controller. The tutorials I've followed either create something too basic that doesn't feel good to play or jump into advanced concepts using assets I don't understand. I need a clear, project-based Unity game development tutorial that builds a complete controller from the ground up, covering movement, jumping physics with coyote time and jump buffering, and basic enemy interaction. Can anyone recommend a specific video series or written guide that focuses on teaching these core mechanics with clean, well-commented code? I want to understand the 'why' behind each line, not just copy and paste a script that works magically.
Tips on evaluating tutorials: prioritize ones that explain the physics and architecture decisions, not just the final result. Look for explicit rationale in comments, trade-offs discussed, and alternative approaches. Build a small test scene to experiment with the code in your own words, and join a community or forum to ask why a particular line exists or how it scales with your game.