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Full Version: How to maintain clean edge flow and bevels on armor with plates in Blender?
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I'm an intermediate Blender user trying to model a complex, organic shape for a character's armor piece that has intricate overlapping plates and straps, and my usual subdivision surface workflow is creating a messy topology nightmare with pinching and uneven loops. I think I need to learn more advanced Blender modeling techniques for hard-surface organic forms. Specifically, I'm struggling with creating clean bevels on curved surfaces and managing edge flow where multiple pieces intersect. For experienced Blender modelers, what is your go-to approach for this kind of hybrid object? Do you start with a base mesh and boolean the details, or model everything as separate pieces and manually retopologize? What add-ons or built-in tools like the bevel modifier or shrinkwrap do you find indispensable for maintaining clean geometry while iterating on a detailed design?
Hybrid approach for armor-like pieces: keep a lightweight base shell that defines the torso curves, then model the overlapping plates as separate objects. Use a robust boolean workflow (BoxCutter + Bool Tool, or Hard Ops if you have it) to carve the plate shapes into the base or to intersect them cleanly. After booleans, retopologize the affected areas into quads, and keep seams on internal edges where you’ll split the plates. When you’re happy with topology, join and clean up with a few restraint loops so the joints read as separate panels but share consistent edge flow.