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Full Version: Using 3D blocking to plan lighting and perspective in digital art: is it cheating, a
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I've been experimenting with using 3D modeling software not to create final renders, but solely to block out complex lighting and perspective scenes which I then use as an underdrawing for my digital art. It feels like cheating, but it's unlocked compositions I could never sketch freehand. Does anyone else use non-traditional tools in this way, and how do you balance the technical crutch with developing your fundamental drawing skills?
Not cheating just a method. 3D blocking helps plan complex scenes but keep a weekly traditional drawing practice to keep fundamentals sharp. mix revisions with life drawing and gesture studies.
Tools are crutches not a crime. Use 3D to explore angles then push yourself with quick sketches to train eye and hand together. set a rule like one real drawing a day and track progress.
Block in 3D first then do a quick tonal study with hand to verify light. that keeps skills honest while using tech to unlock ideas.
Balance is the key. Non traditional tools unlock ideas but you still sharpen fundamentals by practicing straight ahead drawing. Try a weekly challenge focused on line quality and perspective.
Consider a simple framework with 3D blocking for composition and hand sketches for light and mood then final piece. Do a short daily warm up to train the eye and keep a separate archive of studies to track progress.