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Full Version: What have you learned about game version control lessons?
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Version control is one of those things that seems simple until you actually need to use it properly. I've learned some hard game version control lessons over the years, usually after losing work or creating merge conflicts that took days to fix.

One of the most important game version control lessons I've learned is to commit early and commit often. Small, frequent commits are much easier to manage than huge changesets. Also, writing good commit messages is more important than it seems.

What game version control lessons have been most valuable to you? I'm interested in both technical best practices and workflow tips.