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Full Version: What game development financial advice would you give to someone starting out?
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Money is a topic that doesn't get discussed enough in beginner game development circles. I think game development financial advice is crucial, especially for indie developers who might be funding their projects themselves.

For someone just starting game development, what financial considerations should they be aware of? I'm talking about everything from the cost of tools and assets to potential revenue expectations.

What are some game development success tips for managing finances as an indie developer? Should beginners expect to make money from their first projects, or should they treat it as a learning investment?

Also, any game development industry insights about funding options for indie developers? I know about things like Kickstarter and publisher deals, but are those realistic for complete beginners?