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Full Version: How important are physics-based interactions in modern VR games?
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I've noticed that VR games with physics-based interactions seem to be becoming more common, but I'm wondering how important this really is for the average player. Does having realistic physics actually make a game more fun, or is it just a technical showcase?

For me, there's something incredibly satisfying about being able to interact with objects in a realistic way, but I've also played games where the physics feel more like a hindrance than a feature.

What's your take on VR games with physics-based interactions? Are they essential for creating believable experiences, or can games still be great without complex physics systems?