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Full Version: How does virtual reality presence technology actually work?
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I've been reading up on virtual reality presence technology and I'm fascinated by how different systems try to create that feeling of "being there." From eye tracking to facial expression capture to advanced haptics, there's so much happening in this space.

But I'm curious about the actual mechanisms behind it. What specific technologies contribute most to creating presence? Is it primarily about reducing latency, increasing field of view, improving resolution, or something more subtle like matching vestibular cues?

For those who follow virtual reality presence technology closely, what are the most promising developments you're seeing, and which ones do you think will have the biggest impact on creating more believable VR simulations?