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Full Version: What room scale VR experiences make the best use of physical space?
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I've got about 4x4 meters of dedicated VR space, and I'm always looking for room scale VR experiences that really make use of the physical area. Too many games just have you standing in one spot or teleporting around, which feels like a waste of the setup.

Games like Tea For God and Unseen Diplomacy are amazing examples of what's possible with proper room scale design, but they're pretty rare. What other room scale VR experiences have you tried that actually encourage or require physical movement?

And do you think developers are making enough use of room scale capabilities, or is it becoming a neglected feature as wireless VR becomes more popular?