12-12-2025, 08:46 PM
As someone who develops VR experiences, I'm always impressed by games that nail physics-based interactions. There's something magical about being able to pick up objects, throw them, stack them, and have them behave realistically.
Games like Boneworks and Blade & Sorcery really set the standard for this, but I'm curious what other titles people think excel at VR games with physics-based interactions. What makes the physics feel "right" versus just being a gimmick?
Also, how important do you think realistic physics are for creating believable VR simulations? Can a game still be immersive without complex physics, or is this becoming an expectation for modern VR titles?
Games like Boneworks and Blade & Sorcery really set the standard for this, but I'm curious what other titles people think excel at VR games with physics-based interactions. What makes the physics feel "right" versus just being a gimmick?
Also, how important do you think realistic physics are for creating believable VR simulations? Can a game still be immersive without complex physics, or is this becoming an expectation for modern VR titles?