MultiHub Forum

Full Version: How do you deal with post-game blues after finishing a space RPG?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Okay, so I just finished the main story of that big space RPG and I’m honestly stuck. I loved the world and the characters, but now I’m staring at the galaxy map with this weird empty feeling, like I’m not sure what to even do with myself in the post-game. Does that ever happen to you guys, where finishing something amazing just leaves you kind of adrift?
Totally. Finishing a big space opera in the post-game stretch can leave your head buzzing and the galaxy map feeling like a blank canvas. The crew's arc lands, but the world still hums around you, and you’re not sure what to reach for next.
That post-game malaise happens when the main incentives vanish. You had clear goals during the story; once they’re done, you’re left with optional hooks and lore threads. What if you pick a tiny personal goal and go after it?
I thought the end was supposed to feel like a victory lap, not a cliffhanger. In the post-game I kept poking at the map hoping for some big after-credits moment or party.
Or maybe the emptiness is a feature — not every story needs an ongoing treadmill. The game handed you a complete arc and the urge for more is just the habit of finishing a book you don’t want to end.
Reframe it as a sandbox. The galaxy map becomes a toy you can poke at while you decide what to build next, whether that’s a new class of missions, a lore collection, or a personal story with different choices.
Different people handle this differently: some chase lore, others chase gear, some write their own headcanon about the crew. The post-game prompt is less about a checklist and more about what kind of adventure you want to invent next.