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Full Version: How can I optimize a toon shader for mobile without tanking FPS?
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So I’ve been trying to get better at writing shaders, and I finally got a simple toon shader working in my project. The problem is, it completely tanks the frame rate on lower-end mobile devices, which is a dealbreaker for my target audience. I’m not sure if the issue is my lack of optimization knowledge or if I’m just approaching the whole pipeline wrong. Has anyone else hit this specific wall when starting out with stylized visuals?