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Full Version: What are the key game project management lessons for indie teams?
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Managing game projects as an indie developer presents unique challenges compared to larger studios. I've learned some hard game project management lessons over the years.

The biggest lesson was about realistic scheduling. Indie developers often underestimate how long tasks take because they're wearing multiple hats.

Another important game project management lesson is about communication in remote teams. When everyone's working from different locations, you need to be extra deliberate about keeping everyone aligned.

How do you handle game project management lessons when resources are limited and team members have overlapping responsibilities?