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I’ve been tasked with creating a small, immersive sound installation for a historical maritime museum’s new exhibit on 19th-century whaling, but I’m hitting a wall with the spatial audio. My budget is tight at around $800, and the space is a narrow, irregularly shaped replica ship’s forecastle with low ceilings and poor acoustics. I have two weeks to finalize the design. I’m using a portable 8-channel speaker array and planning to layer creaking wood, wind, and distant whale songs, but every test mix either becomes a muddy mess or loses the subtle directional cues—like the feeling of a specific groan coming from the port side—that are crucial for the immersion. I’m working mostly with binaural recordings and Reaper, but I can’t seem to translate the effect effectively to the physical speaker placement in such a problematic room.
Map the eight channels to four stereo zones around the forecastle (port, center-port, center-starboard, starboard). Build four layered cues (groan, wind, whale song, creaks) with subtle inter‑channel delays (6–18 ms) and a shared room reverb for depth. EQ to cut mud around 200–500 Hz; verify with a phone mic at typical spectator distances. Two weeks, test daily.