12-24-2025, 10:29 PM
I'm trying to create my first simple mod for Skyrim, specifically a new standalone weapon with custom textures, but I'm getting stuck on the process of properly importing the model into the Creation Kit and setting up the necessary files for the game to recognize it. I've followed a few older tutorials, but they seem outdated for the current tools. For experienced modders, what is the most up-to-date beginner's workflow for asset creation, and which essential tools beyond the Creation Kit do you consider mandatory for troubleshooting and testing a mod before release?