12-24-2025, 10:22 PM
I'm rigging a humanoid character for the first time in Blender, intended for basic game animations, and I'm struggling with creating clean deformations around the shoulders and hips when the arms and legs rotate. My weight painting feels messy, and I get pinching or stretching in those joint areas. For more experienced riggers, what is your step-by-step process for skinning and weight painting these complex joints, and are there specific bone placement or constraint techniques you use to achieve more natural movement without excessive manual cleanup?